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Number Patterns Game

Spot the rule, then pick the number that comes next.

Free1 playerKindergarten to Grade 5All devices

Grade 2: Skip count by 2s, 5s and 10s within 100, and by 100s to 1000.

Question0/15
Right0

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2, 4, 6, 8, 10, ?

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Game information

Price
Free
Skills
Number PatternsSkip CountingReasoning
Players
1 player
Platforms
Phone / Tablet / Computer

Number patterns are lists of numbers that follow a rule, and spotting that rule is one of the first real pieces of reasoning in school math. This game shows five numbers in a row and asks what comes next. It starts with counting on by ones for kindergarten and works up to doubling, halving and square numbers by Grade 5, so the same page grows with a child, and it works just as well as a few minutes of math patterns practice at the start of a lesson.

How to Play Number Patterns

Press Start. Each question shows five numbers that follow one rule, with a question mark where the sixth belongs. Tap the number that comes next from the four choices, or press 1, 2, 3 or 4 on a keyboard. There is nothing else to press: the answer is checked the moment you choose it.

Right or wrong, the game then shows the working, such as 47 + 1 = 48, and names the rule, such as Add 1 each time, so every question teaches something. The next question follows by itself. A round is 15 questions, and there is no clock: this is a game for thinking, not a race.

Choosing a Grade and a Difficulty

Pick a grade from K to 5. Each grade follows what the US Common Core standards expect at that grade, and the line under the buttons says what it practices:

Then pick a difficulty. Harder levels bring new kinds of rules, not bigger numbers, so the reasoning gets harder while the arithmetic stays comfortable. Easy counts forward from friendly numbers, such as counting in fives from 15. Medium adds counting back, starting anywhere and bigger steps. Hard adds the rest of the grade, such as tripling and halving at Grade 4, or growing gaps and square numbers at Grade 5. Numbers stay within 100 up to Grade 2 and within 300 after that, apart from counting by 100s in Grade 2, which is exactly what that grade practices. Every game starts on Easy so the first round feels like a win.

Tips for Spotting the Rule

Start with the gap between the first two numbers, then check it against the next pair. If the gap stays the same, the rule adds or takes away that amount, and the next number is one more gap along.

If the numbers climb faster and faster, the gap is growing. Check whether each number is double the one before, or whether the gap itself goes up by the same amount each time, as in 3, 5, 8, 12, where the gaps are 2, 3 and 4.

When the numbers go down, say the rule as taking away rather than adding. Children often spot a falling pattern and then add the gap out of habit, which is the most common wrong answer in this game.

Why Number Patterns Help

Counting in 2s, 5s and 10s is the times tables before anyone calls them that, and a child who can see the pattern in 7, 14, 21, 28 already knows most of the seven times table. For more practice on the same idea, our times tables game turns those patterns into quick facts.

Finding a rule and using it to predict the next number is also early algebra. It is why Common Core asks third graders to explain patterns and fourth graders to follow a given rule, long before they meet letters standing for numbers.

For practice away from a screen, the number patterns worksheet has missing numbers to fill in and rules to find, with an answer key.

Younger children who are still learning to count in steps can start with the skip counting worksheet, which counts by 2s, 5s and 10s along a number line.

Questions Parents and Teachers Ask

What is a number pattern?

A list of numbers that follows one rule, such as adding 5 each time: 5, 10, 15, 20. Once you know the rule you can say what comes next, or fill in a number that is missing anywhere in the list.

How do you find the rule in a number pattern?

Look at the gap between two numbers side by side, then check the next pair. If the gap is always the same, the rule adds or takes away that amount. If the gap keeps getting bigger, check whether each number is double the one before, or whether the gap itself grows by the same amount each time.

What grade learns number patterns?

Children start in kindergarten by counting on by ones and tens. Grade 2 skip counts by 5s, 10s and 100s, Grade 3 finds patterns in adding and taking away (Common Core 3.OA.D.9), Grade 4 follows a given rule such as doubling (4.OA.C.5) and Grade 5 works with rules that multiply and divide (5.OA.B.3). Square numbers, which this game adds at Grade 5 Hard, are taught in Year 5 in England.