From the corner to the flag
You steer the friendly dot, which starts in the top left corner, and your goal is the flag in the bottom right. Tap the direction you want to travel and the dot runs along the open corridor, turning with it, until it reaches the next fork. You can also press the arrow keys, tap the arrow buttons, or press and drag the dot with your finger to follow a passage step by step. The path you have walked lights up behind you, so it is easy to see where you have already been and where a dead end sent you back.
Steer at the forks, not every square
The trick to a maze is that the only real choice is at a fork. Everywhere else the corridor decides for you. So look ahead to the next junction, send the dot there in one move, then pick your turn. If a corridor ends in a dead end, no harm done: tap back the way you came and try the branch you skipped. One trick almost never fails, keep an imaginary hand on one wall and follow it, and it will bring you round to the flag in the end.
Building a map in the mind
Finding a way through a maze is route-planning made visible. A child scans ahead, holds a rough picture of where the passages lead, and keeps the flag in mind while backing out of dead ends. That habit of picturing a path before committing to it is genuine spatial reasoning, the same sense that later helps with reading a diagram or following directions across town. And a maze is unusually satisfying to finish, because the instant you reach the flag the whole tangle suddenly makes sense.
Frequently asked questions
How do you play the Maze?
Start on the glowing dot in the top left and reach the flag in the bottom right. Tap the way you want to go, press an arrow key, or drag the dot with your finger. On a tap or an arrow press the dot runs along the corridor by itself and stops at the next fork, so you steer at the junctions instead of nudging one square at a time.
Why does the dot move so far on one tap?
A maze only really asks you to choose at a fork. So one tap sends the dot down the corridor and round any bends until it reaches the next fork, a dead end or the flag. A twisty maze that once took thirty taps now takes six or seven good decisions, which is the part that builds focus.
Do bigger mazes get harder?
Yes. A small maze has few forks and is quick to clear, while a larger one packs in more branches, longer corridors and more dead ends to back out of. There is always exactly one path to the flag, so a big maze is never impossible, just more to plan.