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Spider Solitaire

Easy one suit Spider. Build runs from king to ace and clear the board.

FreeCard gameAges 7 and upAll devices
Moves0
Runs0/8

Tap a card to pick up a run, then tap the column it goes on. Tap the deck (top right) to deal a new row. Fill empty columns before you deal.

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How to play

  1. 1Build columns down in order, from a high card to a low one.
  2. 2A full run from King to Ace clears itself off the board.
  3. 3Deal a new row only when no column is empty. Clear all runs to win.

Game information

Price
Free
Skills
PlanningLogic
Players
1 player
Platforms
Phone / Tablet / Computer

How the Spider board works

Spider Solitaire spreads its cards across ten columns, more than most solitaire games, which is what gives it room for those long chains. Your job is to build cards downward in order, from high to low, until a column holds a full run from the king right down to the ace. The moment a complete run appears it slides off the board on its own. Clear all eight runs and the game is won. This is the gentle one suit version, so every card behaves as the same suit and you are only ever thinking about the numbers going down in order.

Tap any face up card to pick it up, and if the cards below it already run in order they come along as a group. Tap the column you want to drop them on, landing on a card one number higher. An empty column is a free space where any card can go. When you run out of moves, tap the deck in the top corner to deal a fresh card onto every column at once, with the one rule that you cannot deal while a column is empty. Fill the gaps first.

Habits that clear the board

Try to keep your columns tidy so the cards run in order as often as possible, because a neat column is one deal away from finishing a run, while a jumbled one is hard to untangle once new cards land on top. Open up an empty column whenever you can and guard it, since it is the one place any card can move to and it doubles as a workspace for shuffling cards around. And think before you tap the deck, because dealing drops a card on every column and can bury the order you worked to build. If a spot looks stuck, the Undo button walks your last moves back so you can try another route.

The patience it teaches

Spider is a longer, slower solitaire than most, and that is the point. A child has to hold a plan across many moves, decide which column to tidy first, and resist dealing too early, all of which is real practice in planning ahead and thinking a few steps out. The one suit setting keeps the mental load friendly while the ordering and sequencing quietly sharpen number sense. It is a calm game for one, well suited to a quiet afternoon or a wind down moment.

Frequently asked questions

How do you play Spider Solitaire?

The board has ten columns of cards, and the goal is to build long runs going down in order, from a king all the way to an ace. Each time you complete a full king to ace run, it lifts off the board on its own. This is the easy one suit version, so every card counts as the same suit and you never have to worry about matching colors. Clear all eight runs off the table and you win.

When can I deal a new row of cards?

Tap the deck in the corner to deal one new card onto every column at once. There is one rule: you cannot deal while any column is empty, so fill every gap first. Dealing adds cards on top of everything, so try to tidy your columns into neat runs before you deal, or the new cards can bury the order you were building.

Why is the one suit version easier?

In the full game you juggle two or four suits, and a run only clears if every card in it shares a suit, which takes a lot of planning. The one suit version drops that rule, so any card can sit on a card one higher and runs come together far more easily. It is the friendliest way for a child to learn how Spider works before trying the harder suits.